Software developer with 5+ years of experience in the XR area. Driven by passion for the AR/VR world and willing to help define its future.Organized, methodical and performance aware which results in solid coding and trustworthy software.
Normal-oriented hemisphere space screen ambient occlusion for Fast Rendering course.
Physically based rendering implementation for Fast Rendering course.
Hololens and desktop applications connected with a server that allow remote assitence. First, Hololens user scans and takes pictures of the environment and upload it to a server. When the environment is uploaded to the server both hololens and desktop applications can join the environment and provide space aware instructions, targets, draws and pictures.
Field engineer for HP VR. Focused on developers support for G2 and G2 Omnicept devices by both generating content and providing direct support to customers issues.
Software developer as a part of a Unity developers team where my main tasks are solving performance problems, developing new features, maintaining and refactoring the existing ones to provide better scalability and stability.
Only Unity developer where my main tasks were from designing to developing different applications and proof of concept.